The stars, the moon, the sun, in this game they are more than just pretty sights — they hold power. The astral schools Sun, Star, and Moon are supplementary schools of magic that can aid you in battle. However, which ones are worth it? Sun spells are enchants, meaning that they affect already existing spells in your deck.
To use one during battle, click on your enchant and then on the spell you want to use it on. This will turn both cards into one with a golden hue. All spells strong through colossal are damage enchants and can make a huge difference in battle.
Colossal is currently the strongest damage enchant, but you must train the previous damage enchants in order before you can get it. More damage, more damage! This enchant works a lot like colossal, but for heals. Life wizards will get a lot of use out of this spell, and support players who find themselves healing a great deal may also find it handy. Make your blades more powerful with sharpened blade! The best part about this enchant is that blades you sharpen will stack with the original version.
This leads to more buffs and firepower! While most people use blades more than they do traps, potent is still a great spell to have in your arsenal. Where are the trainers in Celestia? What level do you get sharpened blade? Where can I learn Shadow spells? Where is the sun school trainer in Celestia? What happened to the Death School in Wizard? Can you put a house in shared bank Wizard? How many Astral spells are there in Wizard? What are all of the spell cards in Wizard?
What can you do with auras in Wizard? Where do you train Arcanum Astral spells in RuneScape? Which is Astral spells to get with locations? The other two schools can be useful, and they can be very good when used together. Ferb AxeHammer. Ferb AxeHammer on Jan 4, wrote:. I personally like the. Ryan SparkleSinger. I can see why many people wouldn't choose to use or would underestimate moon magic, but I love it. I personally don't like to use sun just because it clutters my deck, but I do like certain star spells.
I just really like being able to polymorph into the creature with the specific school you want and have it give you all good spells from that school except for the ice polymorph. Don't use it. I guess it is just a personal thing but I love moon magic and I hope they will continue to make more polymorph spells as the game goes on.
For me there is no best but the most helpful for me is Star school. Well, there isn't really a "better" astral school. In my opinion I dislike the moon school because you change into some creature and can only use the attacks that they would use and it is all really confusing.
Moon spells in my opinion is only good in having a little fun but I wouldn't really recommend it. On the other hand, there are sun and star. Sun is good if you are a school that doesn't really do much damage and want to boost it up, or if you are a school such as storm and fire and want a bit more accuracy you can enchant a card and your accuracy boosts up. A really popular school that everyone seems to love. The last school out of the three is star which are auras that last a certain amount of rounds.
These can be used for taking more damage, blocking damage etc. Star is a pretty good school as well and people love it too. So if you really want to kind of compare them out of the three.
I would recommend star and sun. I personally like star the best for more damage, and sun for boosting my accuracy since I am a storm wizard. Sun is the best because of colossal. Moon sucks because its useless. Star is good but nobody uses them if they are in pvp with a balance wizard :. Just get some treasure cards from the Auction House and see what you like best. Fiona FairySong.
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