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Read our editorial policy. Why didn't Allen just kill Makarov at the start of No Russian? Ask Question. Asked 2 years ago. Active 5 months ago. Viewed 4k times. I have never understood this seemingly major plot hole in this mission.
We know a few things: Allen is an undercover spy posing as Alexei Borodin, in order to figure out what Makarov is up to Makarov and his cohorts already planned to shoot up a Russian airport. This would've been enough in my opinion to kill Makarov -- what is there to uncover if it is already crystal clear he plans on massacring civilians? Perhaps Makarov is up to something much grander -- but killing off Makarov would ultimately delay or ruin those future plans, and at this point it's clear how many countries want Makarov dead.
Thus my question is, why didn't Allen just kill Makarov at the start of No Russian? Improve this question. Add a comment. Active Oldest Votes. But with that being said, there are some fan theories that may explain Allen's decision: "Shepard probably ordered Allen not to take out Makarov. Improve this answer. PausePause PausePause CommanderCuban CommanderCuban 1. In the ensuing fiasco, both Kiril and Lev were killed.
Makarov, Allen and Viktor then made their way to their getaway vehicle, where Anatoly was waiting for them, unsurprised with Kiril and Lev's deaths. Makarov proceeded to help Allen on board the vehicle, before fatally shooting him at point-blank range with a M9 pistol, having been aware that he was an undercover agent sent by Shepherd.
Despite knowing that Makarov had conducted the attack, Allen's presence, the gunmens' use of American-made equipment and military jargon led the Russian government to believe that the United States had sponsored Makarov's attack.
This level has been cited as one of the most controversial levels in video game history, due to its depiction of acts of terrorism and mass murder carried out by the player.
Although many earlier games such as Grand Theft Auto allowed the shooting and killing of civilians without penalty, Modern Warfare 2 is the first game to put the player in control of a gunman during a civilian-dense terrorist attack.
However, there is an option to skip the mission entirely, found at the beginning of the game and the beginning of the mission itself Labelled as Disturbing Content. Also, if a player wishes to play the mission, but would like to skip it at any point, there is an option at the pause screen that allows the mission to be skipped at any time that the player likes. Additionally, the player can go through the mission without shooting any civilians or police officers. In the Russian version of the game by 1C Company , this mission is not available for play.
In the Japanese and German Versions, if the player kills a civilian, the game will restart from the last checkpoint with a message saying, "You killed a civilian! This was criticized as the plot of the game was centered around the terrorist's motivations and as a result, the mistake caused some confusion.
During the flashback to "No Russian" in " Blood Brothers ", Yuri , Makarov's right-hand man attempts to stop Makarov from killing the civilians, but Makarov finds out about Yuri's betrayal. Lev and Kiril held Yuri down as Makarov comes out of the shadows, shoots him in the abdomen and leaves him for dead in the car park.
A severely wounded Yuri crawls into the elevator. Makarov is heard saying his infamous line, "Remember, no Russian. A medic finds Yuri and begins to save him as the flashback ends.
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