Explore Wikis Community Central. Register Don't have an account? Card Rulings:Trap Monster. View source. History Talk 0. Damage calculation is not applied. You cannot Tribute it for a Ritual Summon , etc. Abyss Stungray is the only other Trap Monster I'm playing three of, and that's because it's my second favorite of the bunch.
It packs ATK and it can't be destroyed by battle, separating it from the other cards we're playing because it's one of the few that's good on its own. Even Statue of Anguish Pattern needs other monsters to work properly.
Stungray often sits on the field turn after turn, especially when you have Imperial Custom active. Custom, as I mentioned before, protects your Trap Monsters from being destroyed. Cyber Shadow Gardna's probably the biggest new addition to this strategy, a card I completely overlooked in my initial testing. A few commenters on my last article, as well as on my Youtube channel pointed out that Cyber Shadow Gardna could trigger Statue of Anguish Pattern every turn indefinitely, and man am I glad they suggested it.
Gardna solves one of the problems that plagued Trap Monsters forever: not having enough monsters for Statue of Anguish Pattern. Even if you opened up three other Trap Monsters you'd only get three destructions, and after that you'd be left waiting around. If you had Imperial Custom face-up your opponent couldn't destroy your monsters so you couldn't set new ones, and I'd commonly find myself waiting around turn after turn passing.
Cyber Shadow Gardna changes all that. It has a couple restrictions, most notably that you can't use it as an aggressor. You can only activate it in your opponent's Main Phase, and then whenever they battle it you copy their monster's ATK. Then it sets itself in the End Phase. Coupled with Statue of Anguish Pattern you're destroying a card every single turn, and that alone is usually too much for other rogue decks to handle.
Throw in Imperial Custom and Necrovalley and even most top strategies can't keep up with the constant onslaught. Kozmo's definitely your hardest matchup. Necrovalley stops the Machine monsters from replacing themselves but unfortunately the benefits stop there. Jirai Gumo. Flip Toon Spirit Union Gemini.
Archetype Series Card evolutions Support Anti-support? RDF feed. Japanese name. Page name. Page type. Romaji name. Universal Conquest Wiki. Tuner Normal Monster. Machine King - B. Metalhold the Moving Blockade. Tuner Effect Monster. Statue of Anguish Pattern. Stronghold the Moving Fortress. Cyber Shadow Gardna.
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